I try to modify some of the dds files of Desafio Español 2007 boat, so I take the files from the zip file located in the folder 32nd America's Cup\GameData\Skins\Boats\Acc
When I open a dds file in Adobe Photoshop
NVIDIA DDS Read Properties
I have to choose between:
- Load Using default Sizes
- Convert Images to 8 bits
- Convert Images to 16 bits
Also I an asked if wants Load MIP maps
What is the right option?
Should I Load MIP maps?
When I modified the dds file ant try to save it:
I choose:
DXT5 ARGB 8 bpp | interpolated alpha
And also tick on Generate Mip maps ---- all
Then I zip again the folder Desafio Español 2007 and place it in 32nd America's Cup\GameData\Skins\Boats\Acc
When I try play the game I see a transparent boat instead the boat whit the modified skins.
How is the right format of modify this dds files?
Thanks in advance
VIRTUAL SKIPPER 5 skin question?
I hope you dont mind that I moved this to the Hints & tips section.
I suggest that you do not use a Nadeo skin for your first trials to modify a skin. Use one of the many skins available to download - it means that any disasters do not affect the skins that come with the game.
Have a look at these notes & see if they help.... http://www.northspace.co.uk/vsk5_notes.htm#Skin
I suggest that you do not use a Nadeo skin for your first trials to modify a skin. Use one of the many skins available to download - it means that any disasters do not affect the skins that come with the game.
Have a look at these notes & see if they help.... http://www.northspace.co.uk/vsk5_notes.htm#Skin